Keith's Comments and Reviews about various Computer Games:

I used to play quite a bit of computer games, and this page used to consists of reviews of games that I spent a lot of time playing or just really liked. Since I am nowhere near the same avid game player that I used to be, this page is updated rarely, except for links to my Epinions.

I have written some reviews on Epinions, and here are those reviews:

   

Mention the Half - life (mods aplenty)

Bookworm Deluxe, Majestic Chess, Serious Sam

Rise of Nations / Giants / FF7? / Smart Games, crimson skies, typing of the dead, smart games 3, battlefield / battlefront

 

Fate

Well, it's not so much a Diablo clone as a... no wait, it really is. Usually the game industry uses the word clone to describe a game that is somewhat similar to any game in the same genre. At best a 'cousin' of the other game. This game is actually as close to being a clone as any game ever was. It really is Diablo 2, at least in essence. It adds a little to the game, while removing the vastness. In many ways it is better, or at least it removed some of the more annoying traits of the game, while adding some improvements taken from games like Dungeon Siege. A true bargain for $20, since it is fun and quite replayable.

Max Payne

After all the screen shots and reviews describing how cool this game is, I was still impressed when I finally got around to playing it over three years late. Yes, the bullet-time mode is what deserves most of the accolades to me, but there is still a lot more compliments to give to the game.

It has a consistent look and feel that works great. While a little cheesy, the dialogue and look really do capture the noir style of a 30's New York detective story (although the game takes place in current New York). There are some computer game specific tricks that really shine, but not without taking away the time/place they are going for (unlike the demon robots in Return to Castle Wolfenstein for example). Painkillers scattered around the level replace floating health power-ups. There are even two levels where you are in a drug induced nightmare, and the slight fisheye and distorted landscapes work perfectly. The graphic novel type of storyline cut scenes are a nice touch, and keep down the file size and load times.

The third party view does allow you to 'cheat' by looking around corners, although the viewpoint is necessary to really show off the game's greatest feature, bullet time. Yes, it captured the Matrix look perfectly, and it makes the game a little easier for a few seconds. But it doesn't make it impossible to die, or impossible to play the game without. (Well, other than a few places I suppose.) I've always liked sniping games, and if you hold your breath during bullet time, then you'll probably stop your heart whenever you get a kill shot with the sniper rifle and the camera changes mode to follow the bullet down to its target.

And there is one level where you are running through a building exploding into flames behind, and all around, you that is magnificent. The enemies are all human goons, but there is a distinct variety to the way that they look. The game is exceptionally linear, but a must play for anyone who enjoys first or third person shooters.

Undying

Is it possible to not expect a game written and designed by Clive Barker to be one of the scariest ever created? Nope, and it is. Most impressively, what makes this scary isn't outrageous images that are designed to disgust (Doom 3), or randomly having things jump out at you (Alien vs Predator). Instead what makes Undying scary are the mood, the setting, and the behaviors of the creatures you must face.

The game definitely takes you to places you wouldn't expect. While you start in a traditional gothic haunted house, you soon end up in what I'd best describe as an island containing the cousin of Stonehenge, and later pirate caves, a creepy lighthouse, and eventually another dimension where the laws of physics are not the same as our own.

The villains consist of monsters that vary between being dangerous, creepy, and original. The scariest aren't the most deadly, and the most ferocious aren't necessarily the later monsters. All the monsters are a little unique, and that is saying something with any first person shooter! The interface allows you to use weapons with the left click, and cast spells with the right. Most enemies are vulnerable to one or the other. The balance is a little off if you know how to use your spells wisely, but this game really isn't about the shoot outs. And I don't want to forget the semi-boss monsters that are all warped family members turned horribly evil. What makes them particularly interesting is how you keep seeing them long before your eventual battle, usually killing something in the difference, taunting you, or hurting you from afar.

But as far as horror goes, using the Scrye for the first time, now that is something that you won't forget! Few games have given me a way to kill people as interesting as when casting a resurrection spell on a living human enemy and watch him plead and struggle with you as he impales himself with his own dagger.

And the sound needs to be mentioned as well. It is the best sounding game of any game released before it.

Simpson's Hit & Run

Although it eventually feels redundant, this is easily the best Simpson's game ever made. There are so many recognizable locations, outfits, vehicles, and in-jokes sprinkled throughout the game, that it is an homage to the shows consistent clever references. Basically it is Grand Theft Auto 3 done in Springfield, and that isn't necessarily a bad thing. I'm surprised it works so well, although controls on a PC keyboard are lacking when compared to those on the console, unfortunately.

Alice

This feels like a video game designed in equal parts by Tim Burton, Terry Gilliam, and Salvadore Dali. Basically a third person shooter, but with such an unusual collection of weapons and characters that it feels fresh. What really made this game shine, however, is the incredibly surreal landscapes and levels, which amazingly used a traditional engine in ways I wouldn't have dreamed possible. And the voice acting is top notch, especially by the Cheshire Cat. (Voiced by Roger Jackson)

No One Lives Forever:
This is such a wonderful 1st person shooter that I really regret the fact that I waited so long to play it. So many things set it apart from the genre. It takes place in the 60's London made famous by the early Bond films. It features a female star who has to deal with that fact throughout the game. There are all the standard weapons, but there are some really unique ones as well, like sunglasses with different views to detect mines or lasers, a rocket briefcase, a pistol that shoots grenades, knock out gas concealed in a perfume bottle, and more. And the standard ones are certainly not lacking since there is a crossbow, various silenced and non-silenced pistols, numerous assault rifles, and a rare grenade launcher. Of note is the fact that there are various types of bullets that do different things. Some affect flesh, some burn, some are poisonous, etc.. One or two of any type should fell an opponent, but you'll really notice the differences when hit by them.

And each mission has some unique features as well. One mission is like a shooting gallery usually only found in another type of game. Another mission has you running around trying to clear people off of a street. Some are simple fights without any firearms. Most have variable ways to solve them.

There is actually an interesting and rather appropriate storyline taking place too. As you go from one highly familiar Bond location to another, I find myself marveling at the cleverness of it all. One level had me swimming in a sinking sub looking for plans and dodging sharks. Another had me riding a snowmobile to find a hidden gondola ride up to an Alpine fortress. An escape on a motorcycle is clearly from "The Great Escape". I even end up in space, where I experience laser guns, zero-G, and a really cool meteor shower. But the most inventive, hands down, had me falling out of an airplane without a parachute and trying to chase down an enemy so that I could 'borrow' his parachute. I had heard this scene was brilliant, and when I got to it mid-game, I was still amazed at how well it worked.

The sneaking in the game isn't required in all but a few of the missions, but it can make your job easier picking off the opponents one by one when out of view of their comrades. Also of note is the fact that you cannot shoot cameras, or else someone will know that something is amiss. This was a unique and nice touch to me.

But what separates this game the most to me is quite simply the humor. This is a really funny game! You'll overhear some really hysterical conversations between guards, find humorous memories from films, and find delight in the eventual conclusion (if you sit through all the credits!).

Shogun

I found this to be an extremely successful war game that I waited far too long to play. I consider the game to be an amazing success because it features easy controls, crisp graphics, a well thought out (and historically accurate) campaign screen, exciting cut scenes, and then on top of all this, a fantastic real time strategy battle game that is the true heart of this game.

Dungeon Siege

This game feels like it took Diablo 2, and improved it in every way. Visually it is stunning, and consistently showed me new and beautiful landscapes, creatures, and spell effects. The character and party characteristics were well thought out, but not too complicated to make this a game based only on numbers. What the game really deserves to be complimented on however is the way that they decided to focus on making it fun. They removed a lot of detail that slowed down game play (like the need to repair damaged items) and found ways to allow you to automate necessary functions, like having healers automatically heal when the health of a party member starts to get too low. You can assign hotkeys to formations, most actions, and all items on the ground can be picked up with one button. Ranged and close weapons can be switched just as easily. The pack mule as a separate character to carry all of your treasure is genius.

I also want to give it credit for being a game where you don't choose a class, so much as have your class decided for you depending on how you play the game. It worked in this game, and I can imagine a dozen ways where it could have failed.

I must admit though, that at the end, like with Diablo 2, I felt a little had, like I played the game longer and farther than I should have. It just felt like the game tricked me into feeling more varied than it really was. But I sure did like it while I was playing it.

Half-Life

What more can I say about a game that many consider to be the greatest game ever. Forget that it is still being played more than six years after its release in various online versions. Forget about how the mod community has put out several variations of the game that are at least as good as many of the retail first person shooters.

Civilization 2

I'm not certain if there has ever been a more perfect computer strategy game then Sid Meier's greatest. I've spent more hours playing this game then probably any other. Advanced sound and graphics would do little to improve this game. Even at the time, it looked and felt a little dated, but in no way did that keep me from getting completely drawn into the complexity of trying to manage multiple fronts against multiple enemies with a variety of troops, all while trying to maintain the technology, happiness, and wealth of my own civilization. I first found myself in the temporal quicksand known as "just one more turn" with the first Civilization, but felt it here even more strongly. This is the perfect kind of sequel, one that takes everything that was good from the first game, and makes it even better! Civilization 2 is the rare example of the best game ever made, remade into an even greater game.

Civilization 3

Although more advanced and more detailed in every way from Civilization 2, it was not as much of an improvement from Civilization 2 as that game was to the original Civilization. As a game it does not disappoint, but there are some gameplay changes that add a level of frustration to the game that I never got used to. Corruption is so severe, with almost any government choice, that expanding outward much further than your initial corner of the map is almost impossible. A war based conquest, complete with razing instead of capturing enemy cities, is almost a requirement. Still I have played the game for hundreds of hours and am very impressed with the variety of races, units, resources, and special items. With a random start, each game does feel and play different, and not many games can boast that.

Hitman

Hitman was really a surprise out of nowhere for me. I wouldn't have thought someone could do a game this good, but as I played it through I was consistently surprised at each new accomplishment it made. Firstly, it felt like a good hitman training simulation, including a variety of weapons, targets, and scenarios. And most of those scenarios took place in a variety of locations that would put a James Bond movie to shame. Secondly, the game looked and sounded great. Thirdly the physics engine was top notch. Fourthly, the AI managed to respond well, whether it was not quite believing your disguise, hearing gunshots in the distance, or wondering why you are dumping a half-clothed corpse into a dumpster. And fifthly, it was just fun, which isn't as easy as it sounds with a game that has to include sniping alongside strangulation. The sequels don't appear to be as good, which is a shame considering how much I enjoyed playing this one through.

Unlike Thief or Deus Ex, in Hitman when hiding a body, you actually have to drag the body along the ground. The physics are great, although it is often hard to position the body just right so that it will fall down the sewer hole you are aiming for. It is also slow going dragging the bodies, so there are some tense moments when a cop or innocent sees you, and you have to quickly take them out before they can call for assistance, and dispose of their bodies before anyone else sees you, repeating the pattern ad infinitum.

One of the scariest moments I ever had in the game was when I had shot a number of people at close range, but was disguised as one of them, so when a bunch of other guards came to investigate, I just stood near the bodies. Suddenly ll the guards slowly looked up at me as if realizing that I didn't belong and opened fire.

I should also mention that the cutscenes are fantastic, purposefully looking like surveillance videos. And I think each level is based upon a movie assassination of some sort, but just enough so that it feels familiar instead of copying it.

Thief 1 & 2

After having so many 1st person shooters with endless killing, who would have thought it was more fun to sneak up, knock people out, and hide the bodies so others don't find them? It's too easy to get used to Quake or Unreal where you just shoot at anything that moves. This game brought back my fond childhood memories of hiding and spying on people, or jumping out and surprising them. On top of that, it has a great story, exists in a unique and interesting fantasy world, has a surprising variety for this sort of game, and has excellent sound and physics.

Midtown Madness 2

This game is just fun. Yes, it's more of an arcade game than a racing simulator. Yes, it is at least five years old. But it still may be the most enjoyable racing game I've played on the PC. The force feedback works perfectly. The exaggerated physics feels right in the context of the game. If you don't enjoy playing a racing game where one little crash makes the race unfinishable, then this is the game for you. It is pretty much a demolition derby along the city streets.

Aliens Vs Predators

A game I played long after it came out, but was a really pleasant surprise. It defied the odds and became the rare game that actually managed to capture the look and feel of the movies it was based on, and then actually expand successfully on those ideas. Each race also feels like a different type of first person shooter. The Alien is a run and charge shooter like the original Quake deathmatch, the predator feels like a stealthy Thief or Hitman type of game, and the Marine is the technology based varied weapon solo character against dozens of drones type of game.

A weaker game would have had each race feel the same except for different graphics with the weapons. Not here. The Alien is so fast that it feels like he's gliding as he runs on walls as easily as the floor. The Predator is very quiet when he moves, can fall and jump further than a marine, and his invisibility is just enough to keep distant enemies from seeing him. The Marine feels just like you or I might loaded down with heavy equipment, and possessing far too little natural strength against either of his opponents. And that damn motion tracker is both a blessing and a curse, making the game so much scarier, even though it is helping you out.

 

What lies below here is what I wrote up until early 1998. It remains unmodified, other than the removal of a few games that I would be embarrassed to admit I liked even then.

Here is a list of cool games I'm currently playing or am a big fan of (These were written/last updated around early 1998, right before Quake 2 was released):

Quake PicI have played a lot of Quake over the net. I would like to play it locally with friends via modem and LAN, but alas no one seems willing to play me anymore. On the net, I was once great, but without putting in the kind of hours the majority of my competition seems to play, I can't consider myself in the Elite League anymore. Sometimes you'll see me playing as 'Grimjack' or 'Punisher'. Quake succeeds in part from having one of the best 'feeling' immersive engines made to date. Also, ID surprisingly didn't take a look at some of what makes Duke Nukem so fun like the humorous level effects or the more varied inventory. Actually I was surprised to see that Quake doesn't have the same complicated inventory system that would allow you to save items to use later. What Quake does excel at is its customizability with its Quake C language. Their last major hit, Doom, broke ground by allowing users to make new maps, some of which surpassed IDs, which allowed the game's popularity to continue long after completing it. Quake breaks ground by allowing users to edit almost everything in the game, virtually making a brand new game. New monsters, levels, effects and physics have all been modified to turn the game into something as varied as a racing game, a flying game, and one of my favorites, a magical based role-playing game.

flame QNow that I've played the shareware of Quake II, I am somewhat impressed, but also a little concerned. It seems to make large steps in level detail, monster A.I., a flying monster (not hovering, but flying!), outdoor environments, powerups that can be saved and used as needed, crouching, and moveable level items; but it still has some major problems with what I feel to be its greatest problems. The default maps are still mostly a dull grey and brown, and to add to this, just barely lit enough to see at all. I don't want to pass judgment on the monsters and weapons, but for the beta test, what's there doesn't seem particularly improved upon. Time will tell.

blood bar

dancerDuke Nukem succeeds because of many features that Quake doesn't have, even though it has a lesser engine. Duke Nukem should be congratulated for being a game that did virtually everything right! The level designs are often original, brilliant, and impressively enjoyable in both single and multiplayer. The weapon selection is well balanced and helps keep any one weapon from dominating. Almost everything in a level is interactive. Nothing in Quake quite feels the same as Duke's ability of blowing out a line of windows and glasses in a row with a chain gun. Also, the inventory items are works of genius. Being able to save items in your inventory until needed adds another dimension to one's strategy. Most of the inventory items are products of sheer genius as well. A holoduke, jet pack and steroids all come to mind. Too bad the internet play isn't as easy as Quake's.

shadow yin yang Shadow Warrior is truly at, or above the level of Duke Nukem and better than Blood or Redneck Rampage. The weapons are well balanced and work great single or multiplayer. I think there are more weapons here than in the larger Quake-C mods! My favorite is the Guardian Head, which has three modes of firing depending on which portion of the brain you stick your finger in! The levels are obviously designed to be played single or multiplayer, but I miss some of the really clever single player only levels that were made for Duke. The monsters are easily the best of any of the Build Engine games, although many of them are just slight variations of other monsters in the game. One other really nice touch is the use of vehicles. I can't wait to play the waterboat level multiplayer!

I have recently been a playtester for a Discovery Channel produced, Stormfront Studios programmed, adventure game, named Byzantine. After testing it for hours upon hours I don't ever want to see the game again, but I know it as intimately as I've ever known a game!

Age of Empires is actually about as good a combination of Warcraft 2 and Civilization that I could imagine. Unfortunately it is not as good as either of these games, but a very good game in its own right. I find it a little difficult to keep track of everything going on to make a smooth transition up through the upgrades and improvements, giving the computer AI way too much advantage. If one is playing multi-player, one would probably just have to rely on a large number of similar units and focus on just their advancements. Still I have probably played about 35 2 hour games so far.

Panzer General 2 improves a lot on the first game, but really hasn't made the game any more complicated. Just graphically more impressive, better AI, and an arguably better menu system. There are many minor improvements, and a few major ones, so what more can one really ask for? Still I haven't stopped playing it since I bought it.

 

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09/09/2006

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